PlayStation 3: The next generation

Neo

Administrator
Staff member
You guys are gonna love this. Sony is talking of using distributed computing to improve the playstation....

SAN JOSE, Calif.--If distributed computing can unravel the building blocks of life, it can probably help make a better version of "Crash Bandicoot."

That appears to be Sony's thinking as the electronics giant moves ahead with development of the next version of its PlayStation video game console.

Speaking at the Game Developers Conference (GDC), an annual trade show for the creative and technological sides of the game industry, Shin'ichi Okamoto, chief technical officer for Sony Computer Entertainment, said research efforts for the PlayStation 3 are focusing on distributed computing, a method for spreading computational tasks across myriad networked computers.

Distributed computing is making headway as a way for researchers to conduct demanding computing experiments, such as an ongoing project by Stanford University to unlock protein structures.

Okamoto said the method also appears to hold the most promise for dramatically boosting the performance of the next PlayStation. Game developers have said they would like the next console to have a thousand times the processing power of the PlayStation 2 (news - web sites). There's no way to do that with hardware advances alone, he said.

"Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.

Okamoto said Sony is working with IBM to apply Big Blue's research in "grid computing," a variation of distributed computing, to the next PlayStation. While he didn't share details, the plan presumably would involve networked game machines sharing software, processing power and data.

Okamoto added that the recently released kit that allows PlayStation 2 users to run Linux (news - web sites) software on the console is the foundation for much of the research.
 

UltraLiberty

New Member
What a stupid, stupid idea. What about lag times? What if someone in the dist. comp.'ing network shuts off their computer in the middle of something? PS2 looks decent enough as it is. Regular technological advances will be fine for it. It's only drawing to a TV screen for cripes sake, it's not that hard. :rolleyes:
 

fury

Administrator
Staff member
Distributed computing may eventually be what is required if developers wish to make games that require processing power that won't be here for another couple decades in a single-unit format. However, the idea is not feasible at all. As UL pointed out, the lag times and the possibility of someone disconnecting from the DC network make it hard to believe that a Playstation distributed computing network will ever be pulled off, both due to the requirement of a fast-paced game environment and to the unpredictability of a distributed computing infrastructure. What if, on a massively multiplayer online gaming world, the next move of each soldier in a massive army driven by AI requires the power of 10 playstations, and only 9 are connected? Loading times in the middle of the game are a fast paced gamer's worst nightmare. Those kinds of people can lose interest, and usually, gamers that hate loading times in the middle of the game make up a good part of the audience. When you lose them, you don't have much of a game left. Ultimately, I think it's just hype and it will never work out.
 
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