Professur said:
How are you guys arming your pallys? I was working my way up through the scepters until I found a matching rare armour and sword combination. Went with that for a while until I found a sweet war hammer.
That depends on the type of pally. Scepters are always a good choice for their mods to skills. But if you play a melee type, you'll want a high damage weapon over skills. For charge high damage and range are important. For zeal, damage and speed. Vengeance is the same, but you should look for Physical damage only. If you use zeal combined with elemental aura, speed is the most important since most of your damage will be lemental any way.
For casters, + to skills are the king and faster cast rate at higher levels. The Hammerdin I'm playing with the people here on ladder has a +1 Blessed Hammer, +1 to Concentration Scepter as primary weapon and a +2 to Redemption one on switch (to recharge Mana).
For survivability, no class tops a Pala, only Barbs with a shield come close.
For the fun, I think for me the most fun to play classes are in this order: Sorc, Paladin, Barbarian. Sorcs are good, but they require more skill, and planning to make a good char. Thats why I recomend starting with melle classes.
Pally's are definitely nice, but I prefer the crowd pleasing abilities of bowazons or sorcs. Nothing like dealing several hundred points of damage to EVERYONE within range of a frozen orb spell. And then doing it again to clear out the survivors.
For Normal and Nightmare Frozen Orb is king, but in Hell, you will not be able to play solo unless you go with a dual-element build. That's the most exciting part of playing a sorc, planning your char. Too many different combos.
Lastly, mercs. The type of weapons allowed:
Act 1 - Bows
Act 2 - Spears,Polearms and Javelins (but no Throwing)
Act 3 - Sword and Shield
Act 5 - Two-handed Swords
I prefer act 2 mercenaries for their auras. Nightmare Combat ones come with Holy Freeze aura, very useful. Some Rune crafted polearms can offer nice additional auras for casters too.